DirectX 12 (Ultimate): The Next Generation of Graphics Technology for Windows 10/11
DirectX 12 (Feature Level 12_0) Download: What You Need to Know
If you are a PC gamer, you might have heard of DirectX 12, the latest version of Microsoft's graphics API that enables developers to create stunning visual effects and improve performance for Windows-based games. But what exactly is DirectX 12, what are its features and benefits, and how can you download and install it on your PC? In this article, we will answer these questions and more, so you can enjoy the best gaming experience possible.
directx 12 (feature level 12_0) download
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What is DirectX 12 and why it matters for PC gaming
DirectX is a set of components in Windows that allows software, primarily and especially games, to work directly with your video and audio hardware. Games that use DirectX can use multimedia accelerator features built-in to your hardware more efficiently, which improves your overall multimedia experience. DirectX also provides a common interface for developers to access different types of hardware, such as GPUs, CPUs, sound cards, and input devices.
DirectX 12 features and benefits
DirectX 12 was introduced in 2015 as a major update to the previous version, DirectX 11. It introduced several new features and improvements that make it more powerful and flexible than ever before. Some of the main features and benefits of DirectX 12 are:
Low-level programming: DirectX 12 allows developers to have more direct control over the hardware resources, such as memory allocation, command queues, and synchronization. This reduces the CPU overhead and enables more efficient use of the GPU power.
Multithreading: DirectX 12 supports concurrent execution of multiple command lists from multiple threads, which means that the CPU can distribute the workloads across all available cores. This also reduces the CPU bottleneck and increases the GPU utilization.
Explicit multiadapter: DirectX 12 enables developers to use multiple GPUs in a single system, either from the same or different vendors. This allows for better scaling of performance and quality, as well as new possibilities for heterogeneous computing.
Resource binding tier: DirectX 12 introduces a new way of managing the resources that are bound to the GPU pipeline, such as textures, buffers, and samplers. This allows for more dynamic and flexible resource binding, as well as reduced memory consumption and bandwidth usage.
Tiled resources: DirectX 12 supports a technique called tiled resources, which allows for virtualizing large textures or buffers into smaller tiles that are loaded on demand. This reduces the memory footprint and improves the performance of games that use high-resolution assets.
DirectX 12 Ultimate and its enhancements
In 2020, Microsoft announced DirectX 12 Ultimate, a new version of DirectX 12 that adds four new features that are designed to enhance the realism and immersion of games. These features are:
How to install the latest version of DirectX on Windows 10/11
DirectX 12 Ultimate download for Windows 10/11 PC
DirectX 12 Ultimate game ready driver released by NVIDIA
How to check which version of DirectX is installed on your system
What is DirectX 12 Ultimate and what are its features
How to fix your system does not support DirectX 12 Ultimate
How to update the drivers for DirectX 12 Ultimate
DirectX 12 vs DirectX 11: what are the differences and benefits
How to enable DirectX 12 Ultimate on supported games
What are the system requirements for DirectX 12 Ultimate
How to download and install DirectX 12 offline installer
How to uninstall or reinstall DirectX 12 on Windows 10/11
How to troubleshoot common DirectX 12 errors and issues
How to optimize your PC performance for DirectX 12 games
How to test your DirectX 12 compatibility and performance
How to download and use DirectX Diagnostic Tool (DxDiag)
How to update Windows 10/11 to the latest version with DirectX 12 Ultimate
How to download and install DirectX SDK (Software Development Kit)
How to use DirectX Raytracing (DXR) feature in DirectX 12 Ultimate
How to use Variable Rate Shading (VRS) feature in DirectX 12 Ultimate
How to use Mesh Shaders feature in DirectX 12 Ultimate
How to use Sampler Feedback feature in DirectX 12 Ultimate
How to find and download the best games that support DirectX 12 Ultimate
How to compare the graphics quality of DirectX 12 vs other versions
How to switch between DirectX 12 and other versions in games
How to improve your gaming experience with G-SYNC compatible monitors for DirectX 12 Ultimate
How to download and install the latest version of Microsoft Visual C++ Redistributable for Visual Studio for DirectX 12 Ultimate
How to use NVIDIA GeForce Experience to optimize your settings for DirectX 12 Ultimate games
How to use AMD Radeon Software Adrenalin Edition to optimize your settings for DirectX 12 Ultimate games
How to use Intel Graphics Command Center to optimize your settings for DirectX 12 Ultimate games
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Ray tracing: Ray tracing is a technique that simulates the behavior of light rays in a scene, creating realistic reflections, shadows, global illumination, ambient occlusion, and more. DirectX 12 Ultimate supports ray tracing tier 1.1, which adds support for inline ray tracing, dynamic shader binding tables, callable shaders, and more.
Variable rate shading: Variable rate shading is a technique that allows developers to vary the shading rate within a frame, which means that some areas can be rendered with higher or lower detail depending on their importance or visibility. This can improve the performance and quality of the game without sacrificing the resolution or frame rate. DirectX 12 Ultimate supports variable rate shading tier 2, which adds support for per-primitive shading, shading rate image, and more.
Mesh shaders: Mesh shaders are a new way of processing geometry on the GPU, which allows for more efficient and flexible rendering of complex scenes with millions of polygons. Mesh shaders replace the traditional vertex, hull, domain, and geometry shaders with two new stages: the task shader and the mesh shader. The task shader can generate and cull meshlets, which are small groups of vertices and primitives, while the mesh shader can process the meshlets in parallel. This can improve the performance and scalability of games that use large and dynamic environments.
Sampler feedback: Sampler feedback is a technique that allows developers to obtain information about how textures are sampled by the GPU, such as the level of detail, the mip level, or the texture coordinates. This can enable more efficient texture streaming, texture space shading, and other optimizations that can reduce the memory bandwidth and improve the quality of games that use high-resolution textures.
DirectX 12 Ultimate is not a separate version of DirectX 12, but rather a collection of features that are supported by both Windows 10 and Xbox Series XS. To use DirectX 12 Ultimate features, you need a compatible GPU that supports feature level 12_0 or higher.
How to check your DirectX version and feature level
Before you download and install the latest version of DirectX 12 (Feature Level 12_0), you might want to check your current DirectX version and feature level to see if you already have it or not. There are two ways to do this:
Using the DirectX Diagnostic Tool
The DirectX Diagnostic Tool is a built-in tool in Windows that can help you troubleshoot DirectX-related issues and provide information about your system. To use it, follow these steps:
Press Windows + R keys to open the Run dialog box.
Type dxdiag and click OK.
The DirectX Diagnostic Too